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The basics of WoW

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Right now the game is too easy, even with level scaling. 3 mobs attacking a warrior should mean he has to run away, 3 mobs attacking a mage should mean he has to use frost nova and polymorph if he wants to survive, and when he is done he should be low on mana. Then - he gets that green quest reward, or that crafted item (he had to run all over the world for the mats), and he is just a little bit more powerful. This is it, this simple procedure is what made WoW great in the past?

Please help.

I didn't find the right solution from the Internet.

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